Ubisoft Toronto Is Hiring for Splinter Cell Remake

by | Sep 30, 2026 | News | 0 comments

Tom Clancy's Splinter Cell

The Splinter Cell remake has stayed mostly out of the spotlight, but Ubisoft Toronto is still working on Sam Fisher’s return and currently has two permanent positions open specifically for the project.

The studio is hiring a producer and a VFX artist. Both jobs are full-time, office-based positions in Toronto, and Ubisoft lists annual salaries ranging from $85,000 to $155,000 CAD depending on the role.

Ubisoft first announced the remake in December 2021. The original Splinter Cell is being rebuilt from the ground up with Ubisoft’s Snowdrop engine rather than simply receiving updated graphics. Ubisoft has previously said the remake will remain a linear game instead of moving to an open-world format, while updating elements of the original for current technology and player expectations.

The higher-paying opening is Producer – Splinter Cell, with a listed base salary of $120,000 to $155,000 CAD per year.

The producer will manage part of the game’s development from planning through delivery. Responsibilities include building schedules and roadmaps, setting milestones, tracking budgets, coordinating teams, managing outside partners, identifying risks, and working with production leadership to keep development moving.

Ubisoft is looking for someone with strong experience in video game production or project management. The posting also calls for experience managing outsourced work, knowledge of different project-management methods, and strong communication and organizational skills.

Some of that work may sound familiar to Veterans coming from operations, logistics, maintenance, production control, program management, or other jobs built around schedules and coordination. The position still requires relevant game-industry production or project-management experience, but the day-to-day responsibilities go well beyond coding or creating game art.

The listing also makes clear that this is an existing vacancy rather than a posting intended to collect resumes for possible future openings. Ubisoft says applicants should submit a CV showing their relevant experience.

Ubisoft also states that artificial intelligence is not used to screen or filter applications for the producer position. AI may only be used to help transcribe interview notes.

The second opening is VFX Artist – Splinter Cell Remake, with a listed salary of $85,000 to $105,000 CAD per year.

The VFX artist will create real-time effects used during gameplay and cinematic sequences. The work includes smoke, explosions, environmental effects, textures, particle effects, and scripted moments that need to work inside the game engine without hurting performance.

Ubisoft wants applicants who have worked on at least two shipped AAA games and have experience with Snowdrop or another real-time engine such as Unreal Engine. The studio also lists experience with programs such as Photoshop, After Effects, Nuke, Maya, and 3DS Max. Knowledge of Houdini and shader development is considered an additional asset.

Applicants for the VFX position need more than a resume. Ubisoft asks candidates to provide a portfolio or project links showing their work and how they created it.

A third opening for a Team Lead Level Designer tied to the Splinter Cell remake was also recently listed, but that position has since closed.

Concept art for Splinter Cell Remake

The hiring comes during a difficult year for Ubisoft Toronto. The company cut about 40 positions at the studio in February as part of Ubisoft’s wider restructuring and cost-reduction plan. Ubisoft said at the time that development of the Splinter Cell remake would continue.

The two current openings do not reveal when the game will be released, and Ubisoft still has not announced a launch date. They do confirm that the studio is actively filling production and art positions tied directly to the project.

Ubisoft Toronto has a long history with the franchise. Splinter Cell: Blacklist was the studio’s first lead project when it was released in 2013. The Toronto team has since worked on franchises including Far Cry, Watch Dogs, Assassin’s Creed, and For Honor.

Anyone interested in either position can apply through the individual job listings or check the Ubisoft Toronto careers page for new openings. Job postings can close as positions are filled.

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Written By Rikki Almanza

Rikki writes for American Legion Gaming and comes from a proud military family as both a military brat and the spouse of a Veteran. She grew up playing classics like Street Fighter II, Mortal Kombat, X-Men, The Legend of Zelda, Sonic the Hedgehog, and Golden Axe on her Sega Genesis. Some of her favorite childhood memories include trips to Hastings Entertainment with her dad to rent new video games.

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