The ESA’s 2026 video game industry report shows that 212.3 million Americans play video games weekly, with gaming now reaching families, adults, mobile players, and every generation.
The ESA’s 2026 video game industry report shows that 212.3 million Americans play video games weekly, with gaming now reaching families, adults, mobile players, and every generation.
Anthropic built Claude Fable 5 for complex coding and problem-solving, but one of its most interesting uses may be turning a simple game idea into a playable prototype from a single prompt.
Northwestern University researchers developed a video game-based stroke rehabilitation system that may help chronic stroke survivors improve arm movement through home-based muscle training.
Paramount Skydance’s new games studio will develop and publish video games based on major franchises, including Teenage Mutant Ninja Turtles, Avatar, Marvel 1943: Rise of Hydra, and more.
From tabletop RPGs to Microsoft DirectX and military training technology, Jason Robar’s career connects gaming, service, and innovation.
PTSD and gaming research shows that video games may help some Veterans manage stress, reduce isolation and build peer support through trusted online communities.
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